Well lookie here. Another post. Don’t get too excited. This could very well be just another flash in the pan for all I know. In any case I decided to stick with this theme of getting back to my roots and present you all with some good old-fashioned zombie goodness. What better way to officially christen my aptly title GEEK ZONE.
This little gem came into my possession as a result of the infamous Playstation Network Hack a few months ago. No I didn’t illegally download it or circumvent anything. I’m flattered you’d think that but I’m not nearly skilled enough to do anything like that. No, this wonderful little game came as a compensatory gift from Sony during their Welcome Back Program. For those unfamiliar with the whole matter, the condensed version is Sony’s game and music network was hacked and some shifty nameless people gained access to a lot of personal data. The network was shut down for a month and change and kiddies (big and small) across the world very very angry. As a gesture of good faith for the inconvenience it caused (and to brush over the whole intrusion incident) they announced a Welcome Back program that would give all registered PSN users 2 free game downloads.
Needless to say I pounced on that like a fat man at a chinese buffet.
For some odd reason (I have no idea why) I was immediately attracted to the title of this game and the fact that it had a picture of a dude with shades blowing a pussbag’s head off. So I said why not. It’s free, right? I’ll start by saying it’s not a groundbreaking game. It doesn’t have stellar CG cut screens or dramatic dialogue. In fact their cut screens are pieces of artwork. The gameplay however is kind of funky. It’s a two stick directional shooter where you, a survivor of a zombie outbreak who is immune to the disease, fight through hordes of ravenous zombies tying to uncover the mystery of Patient Zero. I had a feeling I would like this game just based on the fact I gave out a Patient Zero Award here on WordPress many moons ago. Although the controls are painfully simplistic I must say that the gameplay is slightly addictive. Firstly the actual graphics are pretty tight. Although the game camera is always at an arial view, the level of detail in the zombies and settings are quite impressive for such a small game. The lighting and fog effects are also unnerving at certain points as well. It pays very close attention to lighting detail to the point where if you accidentally (or purposefully) destroy light sources you get plunged into very creepy scenarios where you only have your flashlight to guide you.
While some zombie purists may take exception to this, the game does introduce some special new types of undead. The majority of the game you deal with your typical slow plodding ones but every so often you get to match wits with Runners, Mouths, Jumpers and the utterly hilarious Bombies! They add an interesting dynamic to the whole zombie apocalypse theme making it great kill’em all fun.
The game’s greatest aspect is the chaos that ensues in each zone. It takes me back to the days of old Arcade shooters like Gauntlet. Is anybody even old enough to remember going to arcades? I liken the madness in this game to one of my most favorite arcade games Smash TV. Dead Nation takes the concept of being overwhelmed to a whole new level. There’s nothing quite like getting surrounded by literally hundreds of zombies and having to fight your way out. It’s totally unbelievable and outrageous but insanely fun. There’s something profoundly therapeutic about mowing down a field of brain chompers with a sub machine gun after a stressful day. It’s an easy game to learn how to play but can be incredibly hard to complete especially on higher difficulties.
As if that isn’t enough it has online co-op capabilities where you and your buddies can wreak as much havoc and mayhem as you want. There’s even an online meta game that tracks your country of origin’s progress versus the zombie epidemic against other countries. All in all it’s one of the best game downloads I ever got my hands on and definitely a crowd pleaser for zombie fan boys and girls out there.
Dead Nation is Geek Zone Approved!
July 12, 2011 | Categories: Geek Zone | Tags: apocalypse, arcade, bombie, games, gaming, gauntlet, geek, geek zone, jumpers, living dead, mouth, nerd, patient zero, PS3, pussbag, runners, shooter, smash tv, Sony, submachine gun, undead, video games, welcome back program, wordpress, zombie | 5 Comments
Game Name: Legacy
Game System: Palladium RPG
Genre: Dark Fantasy
Character Name: Pike
Game History: The Palladium Roleplaying Game System was my first foray into serious gaming. At the time I was knee-deep in Marvel Super Heroes and was gearing up for my first venture into Vampire: The Masquerade. I was surrounded by other closet gaming geeks therefore I was privy to knowledge not known to the likes of mortal men and women. One tasty bit of information came in the form of the super secret (but no so secret) location of a magical building called The Forbidden Planet.
I know. It just sounds nerdy, right?
It’s hard to describe what this was. It was like a gaming strip club for nerds. You had to ascend a flight of steps lined with Manga posters and collectors item toys before you actually reached the main floor. Flanking the stairway to your right was the Fortress of the Cashier post manned by the Sentry Geek. There he or she (depending on who was stationed at the time) would stand amidst a halo of gaming paraphernalia. From dice to cards to pewter figurines, you name it, the Sentry Geek had it. He was a bastion of worldly wisdom and would wait patiently overlooking the book and toy landscape. The Sentry Geek was a prophet and quite often could answer your questions with only a few words. The shop itself was narrow yet stretched for as far as the eye can see. Books upon books lines the walls. Statues, posters, painting supplies, board games, tv and movie memorabilia and even a life-size Wookie could be found throughout the tight spaced isles. It was a hobbyist’s wet dream and a playground for the gaming elite. It was here that the Palladium Fantasy RPG first caught my eye. I had long wanted to run a Lord of the Rings style game and this system sang to me like a siren on the horizon.
I ended up purchasing a total of 6 books for this particular game over the course of the two years (and still have them to this day).
The Character: Pike was by far my most favorite character to date and that’s saying a lot considering some of the outlandish roles I’ve had over the years. He was my first deviation from the “me look” and persona. He was brash, egotistical, arrogant and could start a fight in an empty room. Some could say I act like that now but back then it was a stretch for a low-key cool cat like myself.
The story took place in a world called Vale. It was a place of magic, mystery, mystical creatures, and kingdoms of men. Pike grew up in a time many thousands of years after the fall of the great Elven kingdoms. It was the Age of Man and not many of his people remained. Those that did went into hiding or had assimilated into human society, adopting their ways and their Gods. He grew up in a small farming community on the outskirts of the Western Empire called Thenyn. The first of three children by way of Varius and Ecstacia, Pike spent the early years of his life following his father’s footsteps. Varius, the town blacksmith, taught his son the trade and had him working in the forge before he could even hold a weapon.
At the age of 12 Pike’s life took an unfortunate turn. Thenyn was attacked by a marauding horde of Midland trolls. They were merciless in their assault and slaughtered everything in sight. His mother and sisters managed to escape the onslaught but his father perished trying to save his fellow villagers. Those that didn’t find death at the end of a blade were taken captive and marched south towards the Old Kingdom Mountains. The trolls were doing the bidding of a ruthless band of mercenaries called the Red Blade. They had established a labor camp at the base of Mount Icera and were importing slaves from neighboring lands to work the quarry. For years he toiled without hope in sight bearing the loss of his family. Salvation came years later in the form of a liberation force from the Western Empire. Those slaves that managed to survive the years of torment were freed and the Red Blade was vanquished. With nothing left for him to go back to, Pike wandered aimlessly with his friend Rodius in the hopes of finding a new life.
Their travels brought them as far south as the Timaro Kingdom. There they found fame and fortune on the wrong side of the law. Life on the road had transformed them into thieves and hustlers, skills perfectly suited for the criminal underworld. By the age of 18 Pike and Rodius’ guild ruled Timaro from the shadows having put down all other major criminal organizations in the city in less than two years. Many bloody guild wars were fought but the Shadow Dancers walked away with an iron fist grasp on all illegal activity that transpired in the region. Life finally had purpose and they were on top of the world. That is until fate intervened in his life once again.
A man with and outstanding gambling debt requested audience with the guild leaders. Such a privilege was rarely ever granted but was approved regardless. To Pike’s surprise his was a face from his past; an old merchant that frequently traded with this village. He shared with him unbelievable news. He told of how his mother and sisters survived the massacre and that he had seen them as recently as the past year. Overwhelmed with emotion he absolved the man of his debt and relinquished control of the cartel to his long time friend. He set forth back to the Western Empire on a journey that would change the face of Vale forever.
It’s Worth Noting:
- The character Pike spanned through a complete campaign that lasted about a year and respawned later in a game I ran several years ago.
- He was totally a randomly generated character to begin with. I had modified a character generator derived from a Japanese RPG called Mekton that my friend had. That generator has been the basis for whipping up characters in almost every game I’ve run since then. It’s easy enough to customize to suit whichever system. Currently I modified it to work for the Dragon Age RPG. If you’re feeling really geeky (or just plain curious) give it a try. I even left some virtual dice on the Net for you. 😉
- I tend to use the name Pike (or variations of it) in video games and MMORGs as well. For example I’ve played under the name Lord Pike the Undying in World 9 of Tribal Wars for years now. Course some of my tribe mates will dispute that since I’ve pretty much gone AWOL since coming up north. ;p
- I’ve recently started adapting the first campaign Pike was involved into written work. Nothing serious though. Just a recounting of what went down told from the perspective of someone who knew him in the game. You have to understand that this game was run back in the olden days of ’90 – ’92 when computers where barely starting to break into households. All my documentation was handwritten in a notebook and about couple dozen pieces of paper. Much of what I’m writing comes from memory and those few notes that I kept at the time. I’m trying to retell the story before feeble mind loses it forever. If you’re ever bored and want to kill some time reading pseudo-fan fiction just ask for a copy.
June 8, 2011 | Categories: Art?, Geek Zone | Tags: art, artwork, character generator, characters, collectors items, creative writing, dark fantasy, dragon age, dragon age 2, dragon age origins, dragon age role-playing game, drawing, elf, elven, freshly sketched, gamemaster, gaming, gaming dice, geek zone, imagination, legacy, lord of the rings, manga, Marvel, marvel super heroes, mmorg, palladium, palladium rpg, pike, role playing, roleplaying games, rpg, sketches, sketching, storytelling, the forbidden planet, tribal wars, vampire, vampire the masquerade, vampires, white wolf publishing, wookie, writing | 8 Comments
Game Name: Marvel Super Heroes
Game System: Marvel Super Heroes RPG
Genre: Comic Book
Character Name: Steadfast / Ian E.
Game History: Around the same time I was knee-deep in zDayz I had invested some money into my first RPG purchase. That came in the form of the easy-to-run Marvel Super Heroes game system. I was in the height of my comic-love at the time so it seemed like the most logical choice to get my feet wet with in the legitimate gaming world.
MSH is all about being over the top – much like any comic book in the 70’s, 80’s, and early 90’s. It was geared towards having fun and doing the impossible every campaign. While there were some aspects that were grounded in logic much of it was left in the realm of creative imagination. This proved to be a stark contrast to the grim realistic gameplay of zDayz. MSH welcomed you to a parallel world where mutants, altered humans and technologically advanced characters with extraordinary powers and abilities were the norm. For a person with a warped imagination like me it proved to be fertile stomping grounds.
I was still an infant in the world of actual roleplaying so once again I didn’t stray too far from myself for this character. I know, the whole purpose of roleplaying is to act out a persona other than your own. However learning how to and being comfortable with acting is probably one of the greatest fears one has to overcome as a gamer. It’s exceptionally difficult to become a character that contrasts your own personality. Often you end up interjecting your own feelings, opinions and decisions based on how you would react to them as opposed to how the written character would. To that extent I give true actors all due respect for their ability to turn it on and off like they do. I’ve come to learn as both a player and a gamemaster that it’s always best to craft characters for RPG rookies that are close to their own personas when they’re first starting out then gradually give them more complex ones when they have some games under their belt.
The Character: This game took place back in the days of Kid n’ Play, grunge music, Power Rangers and the first Gulf War. My character was a 16 year old brash and arrogant version of myself (though some may say just a younger version of myself now sans the flat top). The origin of the unlikely super heroes started out at Montauk Point way at the end of Long Island, New York. There I and three close friends, Alex, Danielle and Roselyn were enjoying a long holiday weekend at Alex’s father’s cottage. Although under the supervision of Mr. Diaz he was there sparingly due to work related commitments he had to tend to locally. That translated to a weekend of almost nonstop partying. After all, what else do teenagers do?
After a particularly debaucherous night of underage drinking and teenage mayhem the four of us found ourselves at the beach next day soaking up the sun and trying to shake off lingering hangovers. Unbeknownst to us that Saturday night, something happened nearby that would change our lives forever. We were too busy in our wily ways to notice that a small object sliced through the midnight sky and crashed into the water off the coast of where we were now relaxing. Roselyn and I were goofing around in the water when she caught sight of something floating just outside the break. It looked like it could be a body and that quickly sobered everyone up to the seriousness of the situation. There were no life guards on duty and there were only a handful of people scattered about in this secluded section of the beach. I quickly motioned to Alex and he tore into the surf like Johnny Weissmuller. He was by far the best swimmer amongst us and quickly navigated his way to where the object was. He towed it back to shallower waters but obviously needed help. Whatever it was massive. The four of us managed to drag it ashore. It was a body indeed. A large hulking body that looked to be well over 7ft tall and over 350lbs.
As we stood in awe of the sheer size of the person we began to notice that it wasn’t truly human at all. Its translucent pinkish jelly-fish like skin, pointed ears and webbed fingers made us realize that were encountering something unprecedented. Before anyone could react, the creature started to move. It was obviously badly injured as it struggled to lift its upper body from the sandy beach. We gazed into its cyclopean eye in both paralyzing fear and horror as he peered back and forth. By this time the few stragglers that were on the beach nearby started to make their way over. The creature then looked directly at the four of us and muttered something we could not understand in a watery yet metallic tone. Without warning the very veins in his body started illuminate and pulsate. His whole body began to shine with the brightness of a thousand suns as we were bathed in the light. Seconds later I started to regain my sight. I was on my back looking up towards the cloudless sky. As I struggled to hoist myself up I looked around and noticed that my friends were just coming to as well.
But something was wrong. Seriously wrong.
The three of them appeared to have aged at least 10 years. Their hair dangled down to their hips and they looked as if they had been hitting the gym 24/7 for the past 6 months. Before a word could be uttered the sky itself split like someone cut it with a knife as a mammoth alien craft materialized right above us. We looked at one another still in shock about the ordeal that just took place mere moments ago. Several figures suddenly appeared out nowhere next to us. They too are gargantuan in size and resembled the being we just encountered but these blokes were carrying incredibly large and complex looking weaponry. They quickly surveyed the beach and noticed the stragglers who were now just starting to come to. The apparent leader pulled out a device and pointed it at the beachcombers. In a thunderous voice he barks out an order in an indecipherable language. Two of his companions open fire with their weapons disintegrating the unsuspecting people in the blink of an eye. Not even their clothes remained. Two of the other creatures rounded the four of us and bound us with strange metallic manacles. Reality started to get watery around us as the last thing we see is the cottage in the distance going up in a tremendous ball of flames. An instant later we found ourselves in the belly of the alien craft being led by our captors.
As we traversed the long and winding dimly lit corridors Alex manages to whisper something to me. He asks me what happened to the girls and why they aged. I reluctantly inform him that the same has happened to him as well. Puzzled by the revelation he casts a bewildered look at me and questions why nothing happened to me. It hadn’t dawned on me till that moment. Everyone but me seemed to have been affected by that burst of light. All of a sudden one of the captors became enraged with our secret conversation, turns and backhands me sending me reeling about 15ft into the wall. Rage filled my body as a rush of adrenaline erupted inside me. Like the Hulk I started to grow and grow ultimately morphing into an incredibly muscular, near 7ft tall behemoth with glowing yellow eyes and a flat top. The transformation was totally unexpected and the guards tried to rally to subdue me but were met with raw and unbridled strength. The chaos of the moment must have triggered everyone else’s powers as well. As more guards descended upon us one by one our powers began to spill out. Alex charged towards one aggressor and suddenly found himself engulfed in smoke and flame like the exhaust of a space shuttle booster. He seemed unphased by the combustion around him as he rocketed around crashing into bodies and walls alike. One alien raised his weapon high to bash Roselyn but as she cowered in defense a blast of white-hot energy exploded from her body totally vaporizing the assailant and burning a hole straight through the hull of the ship.
We could see the ocean below shimmering through a watery veil. Realizing this was our only chance to escape I quickly set my companions free from their shackles. I told Alex and Roselyn to try to reproduce what they did and cause as much destruction as possible. They proceeded to wreak uncontrolled havoc while I used my brute strength to rip open the hull at the spot of the breach. The ship trembled violently as Danielle looked on in disbelief. Bad things were about to go down so I snatched both her and Roselyn up and yelled back to Alex to come on. The three of us plunged out of the gaping opening and plummeted about 200 feet into the water below. Alex splashed down seconds afterwards as the alien craft above collapsed in upon itself and imploded out of existence. Remarkably none of us were hurt too badly from the fall. We managed to make our way back to shore, lost and confused. As the adrenaline began to wear off I transformed back into my normal self. There were too many questions and not enough answers. The only thing we knew for sure was that we could not go back to our normal lives. The four of us went into hiding to protect ourselves but those around us. We had been bestowed with unimaginable power and needed to learn how to harness and control it.
It’s Worth Noting:
- I played Steadfast for quite a long time. In later campaigns the four of us were picked up by a group of fellow altered humans who helped teach us to use our powers. Although my power was similar to Hulk in that high emotions triggered the transformation at one point my power mutated to the point where I could not revert back to the teenager body. Imagine a 16 year old with the power strength of Superman.
- Our origins and powers were strongly based on existing marvel characters. Mine was closed to the Hulk (as mentioned). Alex was based on a character from the New Mutants called Cannonball. Roselyn was based on X-Factor character Havoc and Danielle had the powers of Sue Richards from the Fantastic Four.
May 25, 2011 | Categories: Art?, Geek Zone | Tags: altered humans, art, artwork, cannonball, characters, creative writing, drawing, fantastic 4, flat top, freshly sketched, gamemaster, gaming, grunge music, gulf war, havoc, hulk, imagination, johnny weissmuller, kid n play, Marvel, marvel super heroes, mutants, new mutants, power rangers, role playing, roleplaying games, rpg, sketches, sketching, storytelling, sue richards, super powers, superman, writing, x-factor | 4 Comments
I’ve unearthed some characters that I had long forgotten about. Think of this as an exposé into my gaming roots. Every piece of artwork has a story behind it so rather than just post random pictures that no one other than me and a handful of people know about, I’ll include a bio as to the origin of the particular character. This has high levels of geek in it (hence the Geek Zone pairing) but fear not, it’s entertaining at least… if you’re into zombies and such (AMY). As always if you’re not interested in reading you can just view the artwork. Makes no difference to me. I like talking to myself. I once had an argument in an empty room so don’t worry about offending me by not reading.
…but at least comment if you have something worth while to interject… hehe
Game Name: Untitled
Game System: Improvised
Genre: Zombie Horror
Character Name: Ian E.
Game History: This was the first classic pen & paper RPG I ever played way back in the days. Oddly enough it was my father (of all people) who not only got me into it but ran the game. I know, it sounds unlikely but it’s very true. My pops is probably as big of a zombie fanatic as I am. He corrupted me on the brain munchers at an obscenely young age. He’s awesome like that. Anyway we had a good number of zombie movie watching under our belts and I recall us having those long overly-precise conversations about the subject. You know how it goes – we’d be driving around and comment on which places would be best to hold up in, which areas of the city would be overrun, where the best place for weapons would be. At that time I had just started reading about another roleplaying game system and figured why couldn’t we just run a game ourselves?
The makeshift system we had relied more on storytelling and decision-making than dice and stats. We primarily used dice as a sort of chance factor. Certain tasks required a higher or lower roll depending on the complexity of what was trying to be accomplished. We had d10s (a 10 sided die) so basically insanely hard or nearly impossible tasks required a roll of 8 or higher while average difficulty feats were around 5 or higher. It was pretty simple.
The Character: Since this was my first official character it was my easiest to play because it was myself for the most part. The story took place in the then present time right at the start of a zombie outbreak. The particulars about why or how it happened were always left to speculation. You can pretty much surmise any conclusion based on any zombie movie you’ve seen. It was a fast paced game in that I woke up to “the shit going down” and had to work from that premise forward. I was by myself at the start and was inside my apartment building. While some of you uninformed individuals out there might see this as decent place to begin, let me say that my pops was merciless and made full use of the fact that the neighborhood we lived in housed more than 10,000 residents in a 6 block area. He wasn’t absurd and didn’t make them all undead, but if you can imagine the panic of a catastrophic event like that happening in such a confined area littered with drug dealers and unsavory characters it has the makings for a chaotic start to a game.
After a long series of unfortunate events and narrow brushes with death I managed to escape the housing projects but didn’t get too far before I was forced to take refuge. Ironically enough I ended up holing myself in the convent across the street from my elementary school. I was familiar with the area and knew that the convent was one of the more secure places around. It was mindracking trying to make sure I had everything fortified but thankfully there wasn’t anyone inside I had to “deal with”. Once I felt that I was secure it became a waiting game with the supplies that were left in the building.
After several days of listening to people screaming, cars crashing, sporadic gunfire and explosions the city began to eerily get quiet. Soon the only thing that could be heard was the persistent moan of the undead as they prowled the streets in an endless search for anything living. The secret to my success was lying low, staying quiet and remaining out of sight. These zombies were old school in that they didn’t run but they had a little bit of getty up in them if you got them riled up. Get enough of them around you and you’re meat. I hadn’t been out since the first day of the outbreak and now food and supplies were running dangerously low. I would have to venture out and start foraging if I was to survive.
With a bat and kitchen knife in hand I set out to the local convenience store to see what I could salvage. Looters had already ransacked the place like a horde of locusts so there wasn’t much to take. Evading the undead wasn’t that hard. They have more sight-based tracking than anything else and their vision was comparable to the living so as long as you kept to the shadows you were fine. The area wasn’t as densely populated with them as it was. I had assumed many of them followed the people who were trying to flee which meant the highways and bridges must be infested. That was sort of a relief considering my apartment building was quite literally next to the 59th Street bridge. More than likely that area became a death trap.
On my way back to the safe house I got caught in a serious moral dilemma. Darwin preaches “survival of the fittest” and I’m Gloria Gaynor when it comes to saving my own ass. However en route back I caught sight of a young girl being assaulted by a group of stumble monkeys. She foolishly jumped into an abandoned car as a last-ditch effort to escape from them but doomed herself in the process. They would hang around and pound on that car for days – weeks even – until she eventually died of starvation or whatever injuries she may be suffering from. It plagued my mind replaying all the panicked screams of help I’d heard over the past week and change so I strayed from better judgement and decided to try to rescue her. It was a gruesome fight. Luckily I had the element of surprise on my side so I was able to dispatch a couple of them almost instantly. The rest swarmed like kids to the ice cream truck. She wasn’t an idiot thankfully and used my distraction to not only escape the vehicle but assist me as well.
Having no place to go she followed me back to the convent. This was both a blessing in disguise but also a nightmare come true. My shady little nook had avoided attention for all this time but now I had woken up the whole neighborhood to my presence there. The addition of an extra body – especially a female one – made the trade-off somewhat even. You know one hand – army of zombies, the other – live-in hotness. What can I say? I’m shallow. Sue me. It was a game. ;p
As time went on the two of us ended up become a great zombie-bashing team. We even started rescuing more and more local people and bringing them back to our zombie compound. With more people came more responsibility but also more opportunity. Over time we raided abandoned police stations and armories amassing a substantial arsenal of weaponry. After several months of defending our turf we had accumulated a following of 23 people. The downside to that was the once spacious former convent was like Guantanamo prison now. There was virtually no space for all of us to be housed there. We had been clearing the region block-by-block for weeks in an effort to foolishly put and end to the zombie threat. No matter how many we would clear in a day, more would show up the next. We needed a place that had limited access but enough space for use to expand our operation.
We decided to take over Roosevelt Island.
That was no easy task by any stretch of the imagination. The logistics of it were staggering to comprehend but it was our most viable option. It was surrounded on all sides by the East River and had only one bridge in. Having to guard just the one choke point would make defending ourselves that much easier. The biggest problem (aside from other organized bands of survivors) would be clearing the island of threats and taking care of the 59th Street bridge that crossed over the southwestern portion of the island. We couldn’t very well have deadheads falling on us from above or make available the threat of repelling raiders so we decided to do the impossible and blow up the part of the bridge that crossed over. We had collected a disturbing amount of explosive material over the months so we had the supply and a couple of people with the know-how (or at least believed they had the knowledge) so it was just a matter of execution. Six of us were to go to Roosevelt Island (in two-person pairs) and clear it out while the rest would escort and stage the demolitions on the bridge.
We knew the demolitions squad was going to take quite a while to execute the game plan so we decided to clear the southwestern side of the island first and move northeast so that we would be out of the way when the roof came down. By this stage of the game I was incredibly arrogant, cocky and feeling invincible – which is why I didn’t foresee this as being too difficult. I pulled off a great number of accomplishments with the aid of good dice rolls and creative thinking on my feet the entire time we were gaming and I’m certain my pops saw me getting too big for my britches. He did something that changed gaming for me forever. While my partner-in-crime Maureen and I were in the condemned remnants of a mortuary I was cutting a lot of corners with regards to operating protocol. When dealing with zombies you have to always be vigilant and stay faithful to the guidelines and tactics that have kept you alive the whole time because they do not learn and will capitalize on the slightest deviation from procedure. I was lazy and wasn’t watching my corners and blind spots when all of a sudden my failure to check something came back to haunt me. One sneaky little pussbag crept out from the shadows and took a chunk out of Maureen. We quickly gave him a prison beating but by that point the damage had been done. We’d seen what bites, scratches, heck even accidentally getting a little blood in your mouth can do and she had a full-on gaping wound.
I was pissed, more with myself than what had happened. It freaked me out how ‘attached’ I got to this character and knowing I killed her bummed me out big time. A sobering last conversation with her ended with having to put two into her head. I couldn’t shake the feeling of hitting the reset button even though this was a live game. I didn’t want to play anymore and in true suck-ass teen fashion I ended the game. The attention I had drawn to myself attracted more and more maggot factories to my position. I didn’t care anymore at this point. I sat down next to my oldest companion and waited for them to come. As they started to surround us I popped the pins on a couple of grenades and gave them a profanity riddled last statement before committing character suicide.
It’s Worth Noting:
- This was the first game that I experienced character attachment. It’s an unexplained phenomenon in gaming where people inexplicably become attached to their character and the ones that surround them. I would learn later on when I started running game how to use this to my advantage to steer a campaign and write good dialogue. You know you’ve succeeded in your storytelling when people reminisce about characters like real life people.
- This game was an inspiration to the zDayz first-person blog style narrative I wrote.
May 18, 2011 | Categories: Art?, Geek Zone | Tags: art, artwork, brain munchers, characters, creative writing, dawn of the dead, deadhead, drawing, father, freshly sketched, gamemaster, gaming, Gloria Gaynor, guns, imagination, maggot factories, michigan wolverines, night of the living dead, pops, pussbag, role playing, roleplaying games, rpg, safehouse, sketches, sketching, spiked bat, storytelling, stumble monkeys, sub machine gun, undead, writing, zdayz, zombie, zombies | 8 Comments